// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h320 // -w800 -h800 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } julia_fractal { <-.745,0,.113,.05> max_iteration 9 precision 20 hypercomplex texture { pigment { color rgb <.9,.5,.6>*0.4 } finish { phong .9 phong_size 20 } } scale<1,2,1> rotate <135,-30,0> } background { color rgb <1,1,1> } light_source { <4,3.99,10> color rgb <.9,.95,.9> } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <0,3.0,2> up <0,1.4,0> right x*image_width/image_height sky <0,0,1> angle 50 look_at <0,0,0> }