// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1 } #include "colors.inc" #include "shapes.inc" camera { location <0, 15, -50> right x*image_width/image_height angle 20 look_at <-1, 4, 0> } light_source { <20, 50, -100> color White } background { color SkyBlue } #declare P = polygon { 12, <0, 0>, <0, 6>, <4, 6>, <4, 3>, <1, 3>, <1, 0>, <0, 0>, <1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4> } #declare O = polygon { 10, <0, 0>, <0, 6>, <4, 6>, <4, 0>, <0, 0>, <1, 1>, <1, 5>, <3, 5>, <3, 1>, <1, 1> } #declare V = polygon { 8, <1, 0>, <0, 6>, <1, 6>, <2, 1>, <3, 6>, <4, 6>, <3, 0>, <1, 0> } union { object { P translate -5*x } object { O translate 0*x } object { V translate 5*x } pigment { colour rgb<1,0,0.3> } finish { ambient 0.1 diffuse 0.6 } translate -3*x } plane { y, 0 pigment { color rgb<0.3,1,0> } }