// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- #include "prism3.inc" #declare Prism = prism { quadratic_spline 0.0, 1.0, 30, <-0.228311, 0.228311>, // Outer prism <-1.000000, -1.000000>, <1.000000, -1.000000>, <0.228311, 0.228311>, <-0.228311, 0.228311>, <-1.000000, -1.000000> <-0.228311, 0.000000>, // 1st inner prism <-0.228311, -0.456621>, <0.228311, -0.456621>, <0.228311, 0.000000>, <-0.228311, 0.000000>, <-0.228311, -0.456621> <-0.479452, -0.273973>, // 2nd inner prism <-0.479452, -0.730594>, <-0.022831, -0.730594>, <-0.022831, -0.273973>, <-0.479452, -0.273973>, <-0.479452, -0.730594> <0.027397, -0.273973>, // 3rd inner prism <0.027397, -0.730594>, <0.484018, -0.730594>, <0.484018, -0.273973>, <0.027397, -0.273973>, <0.027397, -0.730594> <-0.228311, -0.502283>, // 4th inner prism <-0.228311, -0.958904>, <0.228311, -0.958904>, <0.228311, -0.502283>, <-0.228311, -0.502283>, <-0.228311, -0.958904> } object { Prism pigment { color rgb<1, 0.0, 0.0> } scale <2, 0.2, 2> translate 0.614*z }