// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // Sample quartic file // by Alexander Enzmann #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" // a cubic shape, like a cube with smoothed edges in appearance quartic { < 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1000.0 > rotate <20.0, 40.0, 30.0> texture { pigment { color rgb<1,0.65,0.0> } finish { phong 1.0 phong_size 50 // ambient 0.2 // diffuse 0.8 } } scale 1.25 rotate -45*x translate <0,0,20> } // Put down checkered floor /* plane { y, -20.0 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } */ camera { angle 65 location <0.0, 2.0, -5.0> right x*image_width/image_height look_at <0.0, 1.5, 0.0> } light_source { <50, 100, 0> colour White } light_source { <-200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }