// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Hyperbolic Torus having major radius sqrt(40), minor radius sqrt(12) */ quartic { < 1.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, -2.0, 0.0, -104.0 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 1.0, 0.0, 0.0, -2.0, 0.0, 56.0, 0.0, 0.0, 0.0, 0.0 1.0, 0.0, 104.0, 0.0, 784.0 > texture { pigment { color rgb<0.8,0,0.05>*0.5 } finish { specular 1.0 roughness 0.005 ambient 0.2 diffuse 0.8 } } bounded_by { sphere { <0, 0, 0>, 20 } } rotate <90,30,0> rotate<10,0,0> translate 20*z } /* Put down a floor */ /* plane { y, -20.0 texture { pigment { Blue_Agate scale 20.0 } finish { ambient 0.5 diffuse 0.5 } } } */ camera { location <0.0, 0.0, -20.0> angle 65 right x*image_width/image_height } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }