// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" /* Lemniscate of Gerono */ quartic { < 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 > bounded_by { sphere { <0, 0, 0>, 2 } } texture { pigment { rgb<1,0.35,0.2> } finish { phong 0.3 phong_size 100 ambient 0.2 diffuse 0.8 } } rotate -45*y translate <0.1,0,2> } /* Put down checkered floor */ /* plane { y, -20.0 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } */ camera { location <0.0, 1.0, -2.0> right x*image_width/image_height look_at <0.0,-0.8, 5.0> angle 30 } light_source { <200, 30, -300> color White } light_source { <-200, 30, -300> color White } background { color rgb<1,1,1>*0.03 }