// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" #declare Basic_Saddle = quartic { < 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 > } #declare Unit_Cube = box { <-1, -1, -1>, <1, 1, 1> texture { pigment { Clear } } } /* Monkey Saddle */ intersection { object { Basic_Saddle texture { pigment { Red } finish { specular 1.0 roughness 0.05 ambient 0.2 diffuse 0.8 } } } object { Unit_Cube scale 2 } bounded_by { box { <-2.5, -2.5, -2.5>, <2.5, 2.5, 2.5> } } rotate 20*y rotate -30*x } camera { location <0.0, 0.0, -10.0> right x*image_width/image_height angle 45 } light_source { <200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }