// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Quartic Cylinder - a Space Needle? */ quartic { < 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.01, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.01, 0.0, -0.01 > bounded_by { sphere { <0, 0, 0>, 2 } } texture { pigment { color rgb<1,1,1>*0.4} finish { phong 1.0 phong_size 50 ambient 0.2 diffuse 0.8 } } scale 1.5 rotate <-30, 20, 50> translate 3*z } /* Put down checkered floor */ /* plane { y, -20 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } */ camera { location <0.0, 0.0, -3.0> angle 55 up <0.0, 1.0, 0.0> right x*image_width/image_height } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }