// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare Rectangle = box { <-1, -1, -1>, <1, 1, 1> texture { pigment { Clear } } } /* Quartic parabola of sorts */ intersection { quartic { < 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.9 > sturm texture { pigment { color rgb<0.5,0.3,0.7>*0.7 } finish { phong 1.0 phong_size 100 ambient 0.2 diffuse 0.8 } } } object { Rectangle } bounded_by { box { <-1, -1, -1>, <1, 1, 1> } } /* translate 3*z */ rotate -30*x } camera { location <0.0, 0.0, -10.0> angle 30 right x*image_width/image_height } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }