// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // Sample quartic file // by Alexander Enzmann #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "shapesq.inc" // Get the declaration of the coordinate axes #include "axisbox.inc" // Declare the orientation of the surface #declare Steiner_Orientation = <50, -25, 0>; object { Steiner_Surface texture { pigment { color rgb<0.9,0.1,0.2> } finish { phong 1 phong_size 10 } } bounded_by { sphere { <0, 0, 0>, 1 } } scale 6 rotate Steiner_Orientation } // Show coordinate axes object { Axes rotate Steiner_Orientation } // The viewer is eight units back along the z-axis. camera { location <0.0, 0.0, -8.0> right x*image_width/image_height angle 65 } // Put in some light sources so that highlighting can give visual clues // as to the shape of the surface. light_source { <500, 100, -300> colour White } light_source { <-200, 100, -300> colour White } background { color rgb<1,1,1>*0.03 }