// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" /* Cubic curve - can make a nice teardrop by cleverly adding a clipping plane */ intersection { quartic { < 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 > texture { pigment { color rgb<0.1,0.5,0.7>*0.8 } finish { phong 1.0 // diffuse 0.8 // ambient 0.2 } } } sphere { <0, 0, 0>, 2 texture { pigment { Clear } } } bounded_by { sphere { <0, 0, 0>, 2.2 } } rotate <0,-15,0> } camera { location <0.0, 0.0, -5.0> angle 50 right x*image_width/image_height } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }