// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // Sample qaurtic file // by Alexander Enzmann #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "shapesq.inc" object { Piriform sturm rotate -90*z translate 0.5*y scale <3, 10, 3> texture { pigment { SteelBlue } finish { phong 1.0 phong_size 20 ambient 0.2 diffuse 0.8 } } } camera { location <0.0, 0.0, -12.0> right x*image_width/image_height look_at <0.0, 0.0, 0.0> } light_source { <200, 30, -500> colour White } background { color rgb<1,1,1>*0.02 }