// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" /* Torus having major radius sqrt(40), minor radius sqrt(12) */ quartic { < 1.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 2.0, 0.0, -104.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2.0, 0.0, 56.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -104.0, 0.0, 784.0 > bounded_by { sphere { <0, 0, 0>, 10 } } texture { pigment { color rgb<0.9,0.55,0.1>*0.9 } finish { phong 1.0 phong_size 400 ambient 0.2 diffuse 0.8 } } rotate -45*x translate 20*z } /* Put down checkered floor */ /* plane { y, -20.0 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } */ //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <0.0, 2.0, -10.0> up <0.0, 1.0, 0.0> right x*image_width/image_height look_at <0.0, 0.9, 0.0> angle 50 } light_source { <50, 100, 0> colour White } light_source { <-200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }