// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare Quartic_Saddle = quartic { < 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0 > } /* Crossed Trough */ intersection { object { Quartic_Saddle texture { pigment { color rgb<0.8,0.25,0.0>*1.8 } finish { specular 0.8 roughness 0.005 ambient 0.3 diffuse 0.6 } } } object { UnitBox texture { pigment {Clear} } } bounded_by { object { UnitBox scale 1.5 } } scale 2 rotate -10*y rotate -60*x translate 4*z } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <0.0, 0.0, -4.0> right x*image_width/image_height up <0.0, 1.0, 0.0> direction <0.0, 0.1, 1.5> } light_source { <200, 30, -300> colour White } background { color rgb<1,1,1>*0.03 }