// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Witch of Agnesi */ intersection { quartic { < 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.04, 0.0, 0.0, 0.0, 0.0, 0.04 > texture { pigment{ color rgb<0.7,0.0,0.0> } normal { radial 0.5 frequency 20 sine_wave } finish { //specular 0.5 roughness 0.05 phong 1 phong_size 30 //ambient 0.2 //diffuse 0.8 } } } sphere { <0, 0, 0>, 1 texture { pigment { Clear } } } bounded_by { sphere { <0, 0, 0>, 1.5 } } rotate <30, 0, 180> } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <0.0, 0.0, -3.0> direction <0.0, 0.1, 1.5> up <0.0, 1.0, 0.0> right x*image_width/image_height } light_source { <1200, 30, -300> colour White } light_source { <-200,1000, -300> colour White } background { color rgb<1,1,1>*0.03 }