// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // A single wooden torus // Illustrates what is possible with POV-Ray wood textures. // File by Dan Farmer Jan 1992 // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 2.2 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" // Wooden torus torus { 7.0, 3.0 // Bottom layer texture. Uses a "stretched" bozo for fine porous grain texture { pigment { bozo color_map { [0.0 0.4 color BakersChoc color BakersChoc ] [0.4 1.01 color Tan color Tan] } scale <4, 0.05, 0.05> } } // Overlaying ring grain texture texture { finish { phong 1 phong_size 100 brilliance 3 ambient 0.2 diffuse 0.8 } pigment { wood turbulence 0.025 color_map { [0.0 0.15 color SemiSweetChoc color CoolCopper ] [0.15 0.40 color CoolCopper color Clear ] [0.40 0.80 color Clear color CoolCopper ] [0.80 1.01 color CoolCopper color SemiSweetChoc ] } scale <3.5, 1, 1> translate -50*y rotate 1.5*z } } } // Main light source light_source { <-50.0, 100, -80.0> colour White } // Dim side light to fill shadows light_source { <250.0, 25.0, -100.0> colour DimGray } camera { location <0.0, 20.0, -15.0> angle 65 right x*image_width/image_height look_at <0, 0, 0> }