// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: radiosity2.pov // Desc: radiosity tutorial scene // Date: 2000-2001 // Auth: Christoph Hormann // -w240 -h180 +a0.3 //#version 3.6; #version 3.7; #declare use_light=true; global_settings { assumed_gamma 1.0 radiosity { pretrace_start 0.08 pretrace_end 0.04 count 35 nearest_count 5 error_bound 0.2 recursion_limit 1 low_error_factor .5 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 } } #if (use_light) light_source { <-1.5, 1, -0.5>*10000 color rgb <1.0, 0.92, 0.77> } #end camera { location <3.8, 7.8, -10> look_at <0.0, 0.0, 0.0> } sphere { <0, 0, 0>, 1 texture { pigment { gradient y color_map { [0.0 color rgb < 0.880, 0.935, 0.976 >] [0.2 color rgb < 0.300, 0.450, 0.950 >] } } finish { diffuse 0 #if (version < 3.7) ambient 1 #else emission 1 #end } } hollow on no_shadow scale 30000 } #declare FinX= finish { diffuse 0.65 #if (version < 3.7) ambient 0 #end } #declare Wing_Length=4; #declare Wing_Round=1.2; #declare Wing_Rad=0.4; #declare Wing= union { cylinder { <0, 0, 0>, < 0, 0, Wing_Length>, Wing_Rad } intersection { torus { Wing_Round, Wing_Rad } box { <0, -5, 0>, < 5, 5, 5> } rotate 90*z rotate 180*y translate < 0, -Wing_Round, -Wing_Length> } cylinder { <0, -Wing_Round, -Wing_Length-Wing_Round>, <0, -Wing_Round-10, -Wing_Length-Wing_Round>, Wing_Rad } } union { superellipsoid { <0.7, 0.3> texture { pigment { color rgb <1.0, 0.7, 0.6> } finish { FinX } } } object { Wing } object { Wing rotate 180*y } torus { Wing_Length+Wing_Round, 0.5 translate (0.5-4)*y } torus { Wing_Length+Wing_Round, 1.0 scale < 1, 0.1, 1> translate (0.5-4)*y texture { pigment { color rgb <1.0, 0.7, 0.6> } finish { FinX } } } cylinder { < 0, -4, 0>, < 0, -1, 0>, 1 } sphere { < 0, 0, 0> 1 scale <1.7,0.2,1.7> translate -1*y } box { <-2.8, -3.2, -2.8>, < 2.8, -3.1, 2.8> } union { cylinder { < -2, 0, 0>, < 2, 0, 0>, 1.0 } sphere { < -2, 0, 0> 1.0 } sphere { < 2, 0, 0> 1.0 } scale < 1.2, 0.2, 1.2> } translate <0, 4, 0> texture { pigment { color rgb 1 } finish { FinX } } } plane { y, 0 texture { pigment { color rgb 1 } finish { FinX } } }