// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: radiosity.pov // Desc: radiosity demo scene // Date: August 2001 // Auth: Christoph Hormann // -w320 -h240 // -w512 -h384 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 radiosity { // --- Settings 1 (fast) --- pretrace_start 0.08 pretrace_end 0.02 count 50 error_bound 0.5 recursion_limit 1 } /* radiosity { // --- Settings 2 (medium quality) --- pretrace_start 0.08 pretrace_end 0.01 count 120 error_bound 0.25 recursion_limit 1 }*/ /* radiosity { // --- Settings 3 (high quality) --- pretrace_start 0.08 pretrace_end 0.005 count 400 error_bound 0.1 recursion_limit 1 }*/ /* radiosity { // --- Settings 4 (medium quality, recursion_limit 2) --- pretrace_start 0.08 pretrace_end 0.005 count 350 error_bound 0.15 recursion_limit 2 }*/ } fog { fog_type 2 fog_alt 1.3 fog_offset 0 color rgb <0.7, 0.8, 0.9> distance 800 } // =================================================== camera { // --- Camera 1 --- location <7.5, 1.3, 6.5> right x*image_width/image_height look_at <0, 1.3, 0> angle 45 } /* camera { // --- Camera 2 --- ultra_wide_angle location <7.5, 1.3, 6.5> right (4/3)*x look_at <0, 1.3, 0> angle 126 }*/ // =================================================== // --- Three alternative light sources, // --- also try without light light_source { // --- Light 1 --- <-5000, 14000, 15000> color rgb <1.0, 0.9, 0.78>*2.3 } /* light_source { // --- Light 2 --- <-5000, 4000, 15000> color rgb <1.1, 0.93, 0.78>*2.1 }*/ /* light_source { // --- Light 3 --- <5000, 14000, -15000> color rgb <1.0, 0.9, 0.78>*2.3 }*/ // =================================================== sphere { // --- Sky --- <0, 0, 0>, 1 texture { pigment { gradient y color_map { [0.0 color rgb < 1.0, 1.0, 1.0 >] [0.3 color rgb < 0.5, 0.6, 1.0 >] } } finish { diffuse 0 ambient 1 } } scale 10000 hollow on no_shadow } // =================================================== #declare Tex_1= texture { pigment { color rgb 0.8 } finish { ambient 0.0 diffuse 0.6 specular 0.1 } } #declare Tex_2= texture { pigment { color rgb <0.9, 0.65, 0.3> } finish { ambient 0.0 diffuse 0.6 } } // =================================================== plane { y, 0 texture { Tex_2 } } #declare Column_Block= union { #declare Cnt=0; #while (Cnt < 8.8) cylinder { <4.4, 0.2, 4.4-Cnt>, <4.4, 3.6, 4.4-Cnt>, 0.2 } #declare Cnt=Cnt+(8.8/3); #end } #declare Walls= difference { box { <-10, -0.1, -10>, <10, 4, 10> } box { < -9, 0.3, -9>, < 9, 3.5, 9> } box { < -4, 0.1, -4>, < 4, 5, 4> } intersection { merge { cylinder { <0, 0.3, 0>, <0, 0.3, 12>, 2 } cylinder { <0, 0.3, 0>, <0, 0.3, 12>, 2 rotate 180*y } cylinder { <0, 0.3, 0>, <0, 0.3, 12>, 2 rotate 90*y } cylinder { <0, 0.3, 0>, <0, 0.3, 12>, 2 rotate -90*y } } plane { y, 0.3 inverse } } } #declare Col_Base= difference { box { <-4.7, 0, -4.7>, <4.7, 3.6, 4.7> } box { <-4.1, -0.1, -4.1>, <4.1, 4, 4.1> } box { < -5, 0.5, -5>, < 5, 3.3, 5> } } union { object { Walls } object { Column_Block } object { Column_Block rotate 180*y } object { Column_Block rotate 90*y } object { Column_Block rotate -90*y } object { Col_Base } texture { Tex_1 } }