// POV-Ray 3.7 Scene File " ... .pov" // author: ... // date: ... //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------------- light_source{ <-1000, 800, 3000> color White looks_like{ sphere{ <0,0,0>, 200 texture{ pigment{ color White*0.9 } normal { bumps 1.5 scale 20 } finish { ambient 0.8 diffuse 0.2 phong 1 } } // end of texture } // end of sphere } //end of looks_like } //end of light_source // sky -------------------------------------------------------------------- // the dark blue plane{ <0,1,0>,1 hollow texture{ pigment { color rgb <0.20, 0.20, 1.0> } finish { ambient 0.25 diffuse 0 } } scale 10000} // the clouds plane{ <0,1,0>,1 hollow texture{pigment{ bozo turbulence 0.76 color_map { [0.5 rgbf<1.0,1.0,1.0,1.0> ] [0.6 rgb <1.0,1.0,1.0> ] [0.65 rgb <1.5,1.5,1.5> ] [1.0 rgb <0.5,0.5,0.5> ] } } finish { ambient 0.25 diffuse 0} } scale 500} // fog --------------------------------------------------------------------- fog{ fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8 } // ground ------------------------------------------------------------------ // sea --------------------------------------------------------------------- plane{ <0,1,0>, 0 texture{ Polished_Chrome normal { crackle 0.15 scale <0.35,0.25,0.25> turbulence 0.5 } finish { reflection 0.60} } } //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //--------------------------------------------------------------------------