// POV-Ray 3.7 Scene File " ... .pov" // author: ... // date: ... //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{< -3000, 3000, -3000> color White} // sky --------------------------------------------------------------------- sky_sphere { pigment { color rgb <1.0,1.0,1.0>} } //end of skysphere // ground ------------------------------------------------------------------ /* plane{ <0,1,0>, 0 texture{ pigment{ color rgb <0.7,0.5,0.3>} //normal { bumps 0.75 scale 0.025} finish { phong 0.1} } // end of texture } // end of plane */ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #local Font_Name = "cyrvetic.ttf" text { ttf Font_Name, "pure white background", 0.02, 0.0 // thickness, offset texture{ pigment{ color rgb<1,0.6,0>*0.5 } finish { phong 0.1 } } // end of texture scale<1,1.25,1>*0.43 translate<-2.10,-0.30,0.00 > } // end of text object ---------------------------------------------