// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Recursive cluster of mirrored spheres // After a classic, Sphereflake, by Eric Haines // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings { assumed_gamma 2.2 max_trace_level 20 } #include "colors.inc" //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { // This is an unusual camera since it is a converted file location <2.31, 1.43, 1.65> up <0, 0, 1> // The Z axis is up and right -x*image_width/image_height direction <0, -1.60746, 0> // Field of view 45 degrees sky <0, 0, 1> look_at <0, 0, -0.1> } sphere { <0, 0, 0>, 10000 hollow on pigment { SkyBlue } finish { ambient 1 diffuse .5} } light_source { <4, 3, 2 > color Gray30 } light_source { <1, -4, 4> color Gray30 } light_source { <-3, 1, 5> color Gray30 } plane { z, -0.5 pigment { color red 1.0 green 0.75 blue 0.33 } finish { diffuse 1 } //ambient <0.15,0.1,0 .045>} } // ambient .15 .1 .045 /* union { sphere { <0.7, 0, 0>, 0.2 texture { pigment { Red } finish { diffuse 0.7} } } sphere { <0, 0.7, 0>, 0.2 texture { pigment { Green } finish { diffuse 0.7} } } sphere { <0, 0, 0.7>, 0.2 texture { pigment { Blue } finish { diffuse 0.7} } } } */ #declare Texture = texture { finish { ambient 0.03 diffuse 1 reflection 0.4 phong 1 phong_size 3 } pigment { color red 0.5 green 0.45 blue 0.35 } } union { sphere { <0, 0, 0>, 0.5 texture { Texture normal { bumps 0.4 sine_wave scale 0.025 } } } union { sphere { <0.272166, 0.272166, 0.544331>, 0.166667 } sphere { <0.643951, 0.172546, 0>, 0.166667 } sphere { <0.172546, 0.643951, 0>, 0.166667 } sphere { <-0.371785, 0.0996195, 0.544331>, 0.166667 } sphere { <-0.471405, 0.471405, 0>, 0.166667 } sphere { <-0.643951, -0.172546, 0>, 0.166667 } sphere { <0.0996195, -0.371785, 0.544331>, 0.166667 } sphere { <-0.172546, -0.643951, 0>, 0.166667 } sphere { <0.471405, -0.471405, 0>, 0.166667 } texture { Texture } } }