// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Bump map example // File by Drew Wells // NOTE: Calls for "bumpmap_.png", but any 320x200 png will work. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" camera { location <0, 0, -120> angle 45 right x*image_width/image_height look_at <0, 0, 0> } sphere { <0, 0, 0>, 25 pigment { rgb<1,1,1> } normal { bump_map { png "bumpmap_.png" bump_size 10 interpolate 2 once } scale 50 /* scaled and translated into position */ translate <-25, -25, 0> } finish { specular 0.8 } } plane { y, -25 pigment {Gold} // finish {ambient 0.1 diffuse 0.5} } light_source {<100,120,-130> colour White} fog{ fog_type 2 distance 300 color rgb<1,1,1>*0 fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } //----------------