// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: norm_acc.pov // Desc: normal accuracy sample // Date: April 2001 // Auth: Christoph Hormann // -w512 -h384 // -w640 -h480 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 max_trace_level 5 } #include "colors.inc" #include "woods.inc" light_source { <1.5, 0.3, 1.8>*10000 color rgb <0.9, 0.9, 1.0> } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <22, 38, 24> direction y sky z up z right x*image_width/image_height look_at < 1, 0, 0> angle 30 } sphere { <0, 0, 0>, 1 texture { T_Wood35 finish { diffuse 0 ambient 1 } scale 0.3 } scale 100000 no_shadow hollow on } #declare Rad=0.2; #declare S_X=12; #declare S_Y=4.2; #declare S_XM=S_X-Rad; #declare S_YM=S_Y-Rad; union { box { <-S_XM, -S_Y, -2.5>, } box { <-S_X, -S_YM, -2.5>, } cylinder { <-S_XM, -S_YM, -2.5>, < S_XM, -S_YM, -2.5>, Rad } cylinder { <-S_XM, -S_YM, -2.5>, <-S_XM, S_YM, -2.5>, Rad } cylinder { < S_XM, S_YM, -2.5>, <-S_XM, S_YM, -2.5>, Rad } cylinder { < S_XM, S_YM, -2.5>, < S_XM, -S_YM, -2.5>, Rad } cylinder { <-S_XM, -S_YM, -2.5>, <-S_XM, -S_YM, -3.0>, Rad } cylinder { <-S_XM, S_YM, -2.5>, <-S_XM, S_YM, -3.0>, Rad } cylinder { < S_XM, -S_YM, -2.5>, < S_XM, -S_YM, -3.0>, Rad } cylinder { < S_XM, S_YM, -2.5>, < S_XM, S_YM, -3.0>, Rad } sphere { <-S_XM, -S_YM, -2.5>, Rad } sphere { <-S_XM, S_YM, -2.5>, Rad } sphere { < S_XM, -S_YM, -2.5>, Rad } sphere { < S_XM, S_YM, -2.5>, Rad } texture { pigment { color NeonBlue } finish { diffuse 0.0 ambient 0.0 specular 0.3 roughness 0.07 reflection { 0.1 metallic } } } } #macro Obj1(Acc) union { sphere { <0, 0, 3>, 2 } box { <-2.2, -2.2, -2.2>, <2.2, 2.2, 1> } union { text { ttf "crystal.ttf", concat("accuracy ", str(Acc, 0, 3)), 0.1, 0 texture { pigment { color MediumAquamarine } } scale 0.7 rotate 180*z rotate -40*x } intersection { box { <0.2, 0.15, 1>, <-5.3, -0.5, -1.4> } plane { z, 0 rotate -40*x } texture { pigment { agate color_map { [0.3 color Blue*0.2 ] [0.5 color Blue ] } scale 0.3 } finish { ambient 0.0 diffuse 0.35 specular 0.5 } } } translate <2.6, 3.4, -1.8> } texture { pigment { color rgb 1 } normal { granite 0.7 turbulence 0.2 scale 1.2 accuracy Acc } finish { diffuse 0.65 ambient 0.015 } } } #end object { Obj1(0.001) translate <8, 0, 0> } object { Obj1(0.02) translate <0, 0, 0> } object { Obj1(0.1) translate <-8, 0, 0> }