// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: crackle_form.pov // Vers: 3.5 // Desc: crackle form demonstration scene // Date: July/August 2001 // Auth: Christoph Hormann // -w240 -h180 +sf1 +ef11 +kff20 // -w320 -h240 +a0.3 +sf1 +ef11 +kff20 #version 3.7; global_settings { assumed_gamma 1.0 } #if (!clock_on) #warning concat("This scene should be rendered as an animation\n", "use '+sf1 +ef11' for rendering all versions.\n") #end light_source { <1.9, 1.6, 2.7>*10000 rgb 1.3 } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <-7, 24, 12> direction y sky z up z right (4/3)*x look_at <0, 0, 0> angle 10 } #macro P_Crack() crackle #if (frame_number=1) form <-1,1,0> #end #if (frame_number=2) form <1,0,0> #end #if (frame_number=3) form <-0.5,0.9,0> #end #if (frame_number=4) form <1.1,0,0> metric 4 #end #if (frame_number=5) form <1.1,0,0> metric 6 #end #if (frame_number=6) form <-0.2,0,0.9> #end #if (frame_number=7) form <-0.5,-0.2,0.6> #end #if (frame_number=8) form <0.5,0.5,-0.6> #end #if (frame_number=9) form <0.4,0.4,-0.4> metric 4 #end #if (frame_number=10) form <-0.5,1.0,-0.5> #end #if (frame_number=11) form <1,-0.5,-0.25> #end #end #declare P_Crack2= pigment { P_Crack() } #declare P_Crack_Col= pigment { P_Crack() color_map { [ 0.0000 color rgb<0.2353, 0.1333, 0.4824> ] [ 0.1000 color rgb<0.5647, 0.4353, 0.8000> ] [ 0.2000 color rgb<0.6549, 0.4000, 0.8275> ] [ 0.3000 color rgb<0.7294, 0.4039, 0.8471> ] [ 0.7000 color rgb<0.9059, 0.5255, 0.8980> ] [ 0.8000 color rgb<1.0000, 0.6784, 0.8549> ] [ 0.9000 color rgb<0.9300, 0.6800, 0.5922> ] [ 0.9300 color rgb<0.9000, 0.7000, 0.4078> ] [ 0.9800 color rgb<0.9200, 0.7000, 0.3294> ] [ 1.0000 color rgb<1.3000, 0.2000, 0.8000> ] } scale 0.9 } plane { z, -1.0 texture { pigment { P_Crack_Col } } } #declare fn_Crack= function { pigment { P_Crack2 color_map { [0 rgb 0][1 rgb 1] } scale 0.9 } } isosurface { #if (frame_number=0) function { -(fn_Crack(x, y, z).gray-0.4) } #end #if (frame_number=1) function { -(fn_Crack(x, y, z).gray-0.4) } #end #if (frame_number=2) function { (fn_Crack(x, y, z).gray-0.4) } #end #if (frame_number=3) function { -(fn_Crack(x, y, z).gray-0.5) } #end #if (frame_number=4) function { (fn_Crack(x, y, z).gray-0.4) } #end #if (frame_number=5) function { (fn_Crack(x, y, z).gray-0.4) } #end #if (frame_number=6) function { (fn_Crack(x, y, z).gray-0.5) } #end #if (frame_number=7) function { -(fn_Crack(x, y, z).gray-0.25) } #end #if (frame_number=8) function { -(fn_Crack(x, y, z).gray-0.28) } #end #if (frame_number=9) function { -(fn_Crack(x, y, z).gray-0.17) } #end #if (frame_number=10) function { -(fn_Crack(x, y, z).gray-0.2) } #end #if (frame_number=11) function { -(fn_Crack(x, y, z).gray-0.17) } #end #if (frame_number=0) max_gradient 2.4 #end #if (frame_number=1) max_gradient 2.4 #end #if (frame_number=2) max_gradient 1.2 #end #if (frame_number=3) max_gradient 1.7 #end #if (frame_number=4) max_gradient 1.2 #end #if (frame_number=5) max_gradient 1.2 #end #if (frame_number=6) max_gradient 1.4 #end #if (frame_number=7) max_gradient 1.5 #end #if (frame_number=8) max_gradient 1.8 #end #if (frame_number=9) max_gradient 1.5 #end #if (frame_number=10) max_gradient 2.25 #end #if (frame_number=11) max_gradient 2 #end accuracy 0.005 contained_by { box { <-1.0,-1.0,-1.0>,<1.0,1.0,1.0> } } texture { pigment { rgb <0.2, 0.8, 0.5> } finish { specular 0.5 roughness 0.04 diffuse 0.8 brilliance 2.0 ambient 0.1 } } }