// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // This file demonstrates some uses of the "crackle solid" pattern, // with a fake-granite tiled floor, and a zinc bucket. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "woods.inc" camera { location <70,100,60> right x*image_width/image_height angle 40 look_at <0,15,0> } light_source {<40,350,300> White*1.5 spotlight point_at 0 radius 9 falloff 11} //--textures definitions-------------------------------- #declare Stone1 = texture { pigment {crackle solid color_map {[0 Black][.2 Wheat*.5][.4 Black][.6 Wheat*.5][.8 Black][1 Wheat*.5]} } finish {phong .7 reflection {.4}} normal {bumps .1 scale .2} scale .1 } #declare Stone2 = texture { pigment {crackle solid color_map {[0 Red][.2 Wheat][.4 Tan][.6 Wheat][.8 Red*.5][1 Wheat]} } scale .05 } #declare Zinc1 = texture { pigment {Gray80} finish {phong .7 reflection {.3}} normal {bumps .002 scale <.1,.1,10>} } #declare Zinc2 = texture { pigment {Gray90} finish {phong .6 reflection {.05}} normal {bumps .002 scale <.1,.1,10> rotate y*90} } #declare Zinc3 = texture { pigment {Gray60} finish {phong .5 reflection {.3}} normal {bumps .002 scale <.1,.1,10> rotate y*180} } #declare Zinc = texture { crackle solid texture_map { [0.0 Zinc1] [0.5 Zinc2] [1.0 Zinc3] } scale 1 } //--floor-------------------------------- plane {y,0 texture {checker texture {Stone1} texture {Stone2} scale 20 translate y*10} } //--bucket-------------------------------- union { cylinder {<0,0,0>,<0,2,0>,15} difference { cone {<0,2,0>,15,<0,40,0>,20} cone {<0,2,0>,14.9,<0,41,0>,19.9} } torus {20 .4 translate y*40} union { torus {22 .4 clipped_by {plane {x,0}}} cylinder {<0,0,18>,<0,0,22>,.4} sphere {<0,0,22>,.4} cylinder {<0,0,-18>,<0,0,-22>,.4} sphere {<0,0,-22>,.4} cylinder {<-21.5,0,-5>,<-21.5,0,5>,1.5 texture {T_Wood21 scale 20}} rotate z*150 translate y*35} texture {Zinc} translate z*15 }