// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Density_file pattern example // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #declare T1= texture{ pigment{ density_file df3 "spiral.df3" interpolate 1 translate <-0.5,-0.5,-0.5> scale <1,1,0.1> translate <0,0,-0.75> color_map{[0.0 Black][1.0 White]} } } #declare T2= texture{ pigment{White} normal{ density_file df3 "spiral.df3" ,2.6 interpolate 1 translate <-0.5,-0.5,-0.5> scale <1,1,0.1> translate <0,0,-0.75> } finish{phong 0.8 phong_size 200} } #include "pignorm.inc"