// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // this scene demonstrates a possible use of the pigment_pattern pattern // first, we'll define a reasonably complex pigment, made of wrinkles // and leopard pigments mapped within a bozo pattern in another pigment. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" //the two basic pigments #declare Pig1 = pigment { leopard color_map { [0 SteelBlue] [1 Yellow] } sine_wave scale .05 } #declare Pig2 = pigment { wrinkles color_map { [0.0 Orange] [0.5 White] [1.0 White] } } //the complex pigment #declare Pig3 = pigment { bozo pigment_map { [0 Pig1] [1 Pig2] } triangle_wave scale 1.5 } //the first, greenish, sphere shows the complex pigment as is sphere {<0,4,0>,4 pigment {Pig3} normal {pigment_pattern {Pig3} 10 } } //the second, gray, sphere shows how the complex pigment becomes //a new pattern with values from 0 to 1 sphere {<0,4,0>,4 pigment {pigment_pattern {Pig3}} normal {pigment_pattern {Pig3} 3.4} translate z*12 } //and the big torus shows the new pattern with an orange color_map, //and an added normal using the same pattern to create visible craters //on the surface, following the complex pattern. torus {7 2 pigment {pigment_pattern {Pig3} color_map { [0 OrangeRed*.2] [1 OrangeRed*1.5] } } normal {pigment_pattern {Pig3} 3.4} finish {phong .8 phong_size 10} translate y*2 } //some usual scene elements camera { location <10,20,10> right x*image_width/image_height look_at <0,2,4> angle 50 } plane {y,0 pigment {rgb <.2,.4,.3>}} light_source {<20,30,40> White*1.2} light_source {<-20,30,-40> Wheat*.5 shadowless}