// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // File by Dan Farmer // Demonstrates one use of the powerful filter parameter for colors. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.5 max_trace_level 5} #include "colors.inc" #include "skies.inc" camera { location <-1.5, 30.0, -150.0> angle 35 right x*image_width/image_height look_at <0.0, 25.0, 35.0> } light_source { <100.0, 100.0, -200.0> colour White } /* Now draw the sky */ sky_sphere { S_Cloud3 } /* sphere { <0.0, 0.0, 0.0>, 200000.0 finish { ambient 1.0 diffuse 0.0 } pigment { bozo turbulence 0.35 colour_map { [0.0 0.5 colour red 0.5 green 0.6 blue 1.0 colour red 0.6 green 0.5 blue 1.0] [0.5 0.6 colour red 0.5 green 0.6 blue 1.0 colour red 1.0 green 1.0 blue 1.0] [0.6 1.001 colour red 1.0 green 1.0 blue 1.0 colour red 0.5 green 0.5 blue 0.5] } quick_color SkyBlue scale 100000.0 } } */ plane { <0.0, 1.0, 0.0>, 0.0 pigment { NeonBlue } finish {reflection 0.15} } /*******************************************************************************/ /* This next object uses the filter parameter to make a sphere with a "cutout" checker pattern. Don't limit this idea to checker patterns. Try it with gradient and bozo, for example. Or maybe marble with filter 1.0 for all but the "veins". Try a series of "nested" concentric spheres, all with the transparent checker pattern as its surface, perhaps in different colors. */ sphere { <0.0, 25.0, 0.0>, 25.0 pigment { checker colour YellowGreen colour Clear quick_color White scale <4.0, 50.0, 2.0> rotate <90, 0.0, -90.0> } finish { brilliance 8 phong 1 phong_size 100 } }