// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Imagemap interpolation example // File by Drew Wells // NOTE: Requires "test.png" // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #include "colors.inc" #declare Bilinear = 2.0; #declare Norm_Dist = 4.0; #declare TestMap = "test.png" // use your own, if you wish camera { location <0.0, 0.0, -2.0> angle 65 right x*image_width/image_height look_at <0, 0, 0> } light_source { <100.0, 120.0, -130.0> colour White } #default { finish { ambient 0.2 diffuse 0.8 specular 0.3 roughness 0.002 brilliance 2 } } // Left hemisphere: no interpolation union { sphere { 0, 1.0 clipped_by { plane { x, 0 } } pigment { image_map { png TestMap gamma 2.2 map_type 1 // spherical map type interpolate 2 } } translate -0.035*x // move hemi-sphere left } // Right hemisphere: try both Binlinear (1) and Norm_Dist (2) sphere { 0, 1.0 clipped_by { plane { -x, 0 } } pigment { image_map { png TestMap gamma 2.2 map_type 1 // spherical map type interpolate Norm_Dist } } translate 0.035*x // move hemi-sphere right } rotate <45, 0, 0> }