// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Pigment_map example // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #include "colors.inc" #include "textures.inc" camera { location <0,3,-31> right x*image_width/image_height angle 23 look_at <0,3,01> } plane { y, -1.01 pigment {checker White, Black rotate<0,45,0>} } plane { z, 3.01 hollow on pigment {checker White, Black rotate<0,0,45>} } light_source { <300, 500, -500> color Gray65} light_source { <-50, 10, -500> color Gray65} box{<-2,-2,0>,<2,2,1> pigment { gradient x pigment_map{ [0.2 Jade] [0.4 radial frequency 10 rotate x*90] [0.6 radial frequency 10 rotate x*90] [0.8 DMFWood4 scale 3 rotate x*80] } } translate <-3,5.50> } box{<-2,-2,0>,<2,2,1> pigment { wood pigment_map{ [0.2 Jade] [0.4 radial frequency 10 rotate x*90] [0.6 radial frequency 10 rotate x*90] [0.8 DMFWood4 scale 3 rotate x*80] } } translate <3,5.50> } box{<-2,-2,0>,<2,2,1> pigment { checker pigment { Jade } pigment { radial frequency 10 rotate x*90} } translate <-3,1,0> } box{<-2,-2,0>,<2,2,1> pigment { radial frequency 6 pigment_map{ [0.2 Jade] [0.4 radial frequency 10] [0.6 radial frequency 10] [0.8 DMFWood4 scale 3 rotate x*10] } rotate x*90 } translate <3,1,0> }