MakeHuman: Create a Humanoid Model to use in Unity5


2017.07.11: created by
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Installation of MakeHuman on Windows 10

  1. Download the binary for Windows from the official site http://www.makehuman.org/ .

    MakeHuman 1.1.1 is the latest version at July 10 2017. makehuman-1.1.1-win32.zip (332627677 Bytes)。



  2. When you unpack the zip file, makehuman-1.1.1-win32 folder is created. Place it in the proper place.
  3. The executable file is "makehuman.exe" in that folder.a

Create a Humanoid Model (fbx) file for Unity with MakeHuman

With MakeHuman, I will briefly explain how to create a Humanoid model that can be used with Unity.

  1. When MakeHuman is started, the following window will be displayed.



  2. With the "Main" tab on the "Modeling" tab selected, set the person's parameters on Macro.
  3. Set as a parameter for Gender, Age, Muscle, Weight, Height, Proportion, Race (African, Asian, Caucasian). Here I set the parameters for Asian men 24 years old.




  4. With the "Clothes" tab on the "Geometries" tab selected, specify the clothes.
  5. Here, I select "Male casualsuit01" and "Shoes01".




  6. With "Hair" tab on the "Geometries" tab, specify the hair style.
  7. Here, I selected "Short02".




  8. With "Skin/Material" tab on the "Materials" tab selected, specify "Skin".
  9. Here I selected "Young asian male".




  10. [IMPORTANT]With the "Skeleton" tab on the "Pose/Animate" selected, specify "Rig presets".
  11. To import it into Unity as a Humanoid, you MUST select "Game engine".




  12. [Optional] With the "Pose" tab on the "Pose/Animate" tab selected, select "Tpose".
  13. If you just import it into Unity, you can leave the default "None" setting for Pose. However, considering what to use when using other tools, it would be better to set it "Tpose".




  14. With the "Export" tab on the "Files" tab selected, set the format of output file.
  15. Check the following items.

    Mesh Format Filmbox (fbx)
    Options Feet on ground
    Binary FBX
    Scale units decimeter



  16. With "Export" tab on the "Files" tab selected, type the file name in the input field at the top of the window and click the "Export" button.
  17. In this case, I declared "AsianBoy" as "an Asian yound man". A FBX file and some PNG files are generated in the following path.

    Documents/makehuman/v1/exports/AsianBoy.fbx
                                  /textures/*.png
    
  18. With the "Save" tab on the "Files" tab selected, type the file name in the input field at the top of the window and click the "Save" button.
  19. This will save the file used by MakeHuman in the following location.

    Documents/makehuman/v1/models/AsianBoy.mhm
                                 /AsianBoy.thumb
    
  20. Here is the data makehuman.zip created by MakeHuman by the method explained here.

Create Other Characters with Othe Parameters.

While changing the parameters, I created some Humanoid model files.

File Name Gender Age Muscle Weight African
Asian
Caucaisan
Height Clothes Hair Skin
CaucasianGirl Female 18 50% 100% 160cm 0,0,100 Female casualsuit01
Shoes06
Long01 Young caucasian female
CaucasianBoy Male 24 50% 100% 185cm 0,0,100 Male casualsuit05
Shoes04
Short03 Young caucasian male
AsianGirl Female 24 50% 100% 160cm 0,100,0 Male casualsuit02
Shoes05
Braid01 Young asian female
AfricanBoy Female 24 50% 100% 160cm 100,0,0 Female elegantsuit01
Shoes02
Ponytail01 Young african female
AfricanGirl Female 24 50% 100% 185cm 100,0,0 Male elegantsuit01
Shoes01
Short04 Young african male

Here is the data makehuman2.zip including the above Humanoids.


Yoshihisa Nitta

http://nw.tsuda.ac.jp/