Table of Contents
- 1. Difference between the driver and runtime APIs
- 2. API synchronization behavior
- 3. Stream synchronization behavior
- 4. Modules
- 4.1. Device Management
- 4.2. Thread Management [DEPRECATED]
- 4.3. Error Handling
- 4.4. Stream Management
- 4.5. Event Management
- 4.6. Execution Control
- 4.7. Occupancy
- 4.8. Execution Control [DEPRECATED]
- 4.9. Memory Management
- 4.10. Unified Addressing
- 4.11. Peer Device Memory Access
- 4.12. OpenGL Interoperability
- 4.13. OpenGL Interoperability [DEPRECATED]
- 4.14. Direct3D 9 Interoperability
- 4.15. Direct3D 9 Interoperability [DEPRECATED]
- 4.16. Direct3D 10 Interoperability
- 4.17. Direct3D 10 Interoperability [DEPRECATED]
- 4.18. Direct3D 11 Interoperability
- 4.19. Direct3D 11 Interoperability [DEPRECATED]
- 4.20. VDPAU Interoperability
- 4.21. EGL Interoperability
- 4.22. Graphics Interoperability
- 4.23. Texture Reference Management
- 4.24. Surface Reference Management
- 4.25. Texture Object Management
- 4.26. Surface Object Management
- 4.27. Version Management
- 4.28. C++ API Routines
- 4.29. Interactions with the CUDA Driver API
- 4.30. Profiler Control
- 4.31. Data types used by CUDA Runtime
- 5. Data Structures
- 5.1. __cudaOccupancyB2DHelper
- 5.2. cudaChannelFormatDesc
- 5.3. cudaDeviceProp
- 5.4. cudaEglFrame
- 5.5. cudaEglPlaneDesc
- 5.6. cudaExtent
- 5.7. cudaFuncAttributes
- 5.8. cudaIpcEventHandle_t
- 5.9. cudaIpcMemHandle_t
- 5.10. cudaLaunchParams
- 5.11. cudaMemcpy3DParms
- 5.12. cudaMemcpy3DPeerParms
- 5.13. cudaPitchedPtr
- 5.14. cudaPointerAttributes
- 5.15. cudaPos
- 5.16. cudaResourceDesc
- 5.17. cudaResourceViewDesc
- 5.18. cudaTextureDesc
- 5.19. surfaceReference
- 5.20. textureReference
- 6. Data Fields
- 7. Deprecated List
- Notices