5.18. cudaTextureDesc Struct Reference
[Data types used by CUDA Runtime]
CUDA texture descriptor
Public Variables
- enumcudaTextureAddressMode addressMode[3]
- float borderColor[4]
- enumcudaTextureFilterMode filterMode
- unsigned int maxAnisotropy
- float maxMipmapLevelClamp
- float minMipmapLevelClamp
- enumcudaTextureFilterMode mipmapFilterMode
- float mipmapLevelBias
- int normalizedCoords
- enumcudaTextureReadMode readMode
- int sRGB
Variables
- enumcudaTextureAddressModecudaTextureDesc::addressMode[3] [inherited]
-
Texture address mode for up to 3 dimensions
- float cudaTextureDesc::borderColor[4] [inherited]
-
Texture Border Color
- enumcudaTextureFilterModecudaTextureDesc::filterMode [inherited]
-
Texture filter mode
- unsigned int cudaTextureDesc::maxAnisotropy [inherited]
-
Limit to the anisotropy ratio
- float cudaTextureDesc::maxMipmapLevelClamp [inherited]
-
Upper end of the mipmap level range to clamp access to
- float cudaTextureDesc::minMipmapLevelClamp [inherited]
-
Lower end of the mipmap level range to clamp access to
- enumcudaTextureFilterModecudaTextureDesc::mipmapFilterMode [inherited]
-
Mipmap filter mode
- float cudaTextureDesc::mipmapLevelBias [inherited]
-
Offset applied to the supplied mipmap level
- int cudaTextureDesc::normalizedCoords [inherited]
-
Indicates whether texture reads are normalized or not
- enumcudaTextureReadModecudaTextureDesc::readMode [inherited]
-
Texture read mode
- int cudaTextureDesc::sRGB [inherited]
-
Perform sRGB->linear conversion during texture read